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Mutant Year Zero: Road To Eden Download] [torrent Full]

Updated: Mar 23, 2020





















































About This Game “By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGNFrom a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.Of course the world ends.It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.Then again, maybe it’s all bullshit.TACTICAL COMBATMutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.EXPLORE A POST-HUMAN EARTH Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.CONTROL A TEAM OF MUTANTSA duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.MASTER THE STEALTHY APPROACHSneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.UNLOCK MUTATIONSUnlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.DYNAMIC ENVIRONMENTUse the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.LOOT, LOOT EVERYWHEREFrom makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands. a09c17d780 Title: Mutant Year Zero: Road to EdenGenre: RPG, StrategyDeveloper:The Bearded LadiesPublisher:FuncomRelease Date: 4 Dec, 2018 Mutant Year Zero: Road To Eden Download] [torrent Full] mutant year zero road to eden xatab. mutant year zero road to eden collector's edition. mutant year zero road to eden ign review. mutant year zero road to eden trophies. mutant year zero road to eden mrantifun. mutant year zero road to eden loot. mutant year zero road to eden türkçe yama. mutant year zero road to eden njhhtyn. mutant year zero road to eden trailer pc. mutant year zero road to eden scrap cheat. mutant year zero road to eden xbox one x. mutant year zero road to eden metal fields. mutant year zero road to eden pc full español gameplay. mutant year zero road to eden ps4 store. mutant year zero road to eden free. mutant year zero road to eden leveling guide. mutant year zero road to eden all weapons. mutant year zero road to eden ps4 pl. mutant year zero road to eden - fan edition. mutant year zero road to eden item locations. mutant year zero road to eden - deluxe edition *2018*. mutant year zero road to eden stalker. mutant year zero road to eden low fps. mutant year zero road to eden steam cd key. mutant year zero road to eden best mutations. mutant year zero road to eden pc key. mutant year zero road to eden esrb. mutant year zero road to eden deluxe edition ps4. mutant year zero road to eden weapon list. mutant year zero road to eden low fps. mutant year zero road to eden how to level up. mutant year zero road to eden customization. mutant year zero road to eden fearless. mutant year zero road to eden beta. mutant year zero road to eden pc game download. mutant year zero road to eden news. mutant year zero road to eden ps4 store. mutant year zero road to eden xbox store. mutant year zero road to eden heal out of combat. mutant year zero road to eden unlock fps. mutant year zero road to eden new game plus. mutant year zero road to eden magnus. mutant year zero road to eden enemy respawn. mutant year zero road to eden pc requirements. mutant year zero road to eden forum. mutant year zero road to eden cheats pc. mutant year zero road to eden how many characters. mutant year zero road to eden walkthrough. mutant year zero road to eden download utorrent. mutant year zero road to eden mac. mutant year zero road to eden humble bundle. mutant year zero road to eden easter eggs. mutant year zero road to eden gamestop. mutant year zero road to eden izza and fala. mutant year zero road to eden patch I want to, but I really can't recomment this game. It is just too linear in every aspect, more like a walking sim and not even a little bit like tactical games like xcom.Everything is too limited, the fix number of enemies (no real respawning), fix number of mutants, fix number of way to play this game. The latter is the one killing my game experience. You really have only one option to play this game and this is:Stealth, single out enemies, one by one and kill them in a non tactical way that is, shoot all your silenced weapons and kill him in the first round or reload.. For others who are interested in this game because the reviews and promos make connections to X-COM: its not. To be honest the videos and people's comparisons to X-COM are misleading. So here are a few things that I wish I had known before I paid for this product. Maybe it will help others. First and foremost, stealth isn't really an element of this game as a necessity. If you're expecting to play the game like X-COM where you can include different play styles while you game, that's not how the game works. Most help that other players offer requires you to sneak around in zones to get gear you probably shouldn't have at your level just to survive a fight of up to 7 v 3 (if you don't spend 10-15 minutes picking off side enemies one by one). A few of those enemies are armored medics, ironically with more health and armor than most of the goons it's healing, that can completely revive someone you spent 10 minutes stealthing around just to kill. Customization consists of a two skill trees for every character. One contains such "flashy" skills as 1 extra health point or the ability to throw bombs farther. The other consists of a small set of abilities that require you to buy skills you won't use (since you can only equip certain ones at a time) to get to skills you want. I think I would have actually preferred that it didn't give you the illusion of choice, but rather characters get fun new skills as they level automatically. You level up based on kills. Your skills reset based on kills. You get loot from people you kill. BUT the game seems set up so that this seems like the LAST thing you actually want to do. You'll spend more time circling around a map to figure out where everyone is so you can slowly pick off enemies you desperately hope you can kill in one turn. Otherwise...BOOM here comes nearly every enemy in the zone. Some people WILL find this game to be tedious. When I hit the 4th map where I spent an unjustified amount of time circling around trying to pick off enemies, I realized that if this was the intentional play style for every map, I wasn't all that interested in playing. This game feels like it has the illusion of choice. You basically NEED to play stealth. Which means all of the weapons you're going to spend your limited resources on are...silent weapons. Want that cool skill? Spend your mutation points on skills that you won't use (or for some players feel forced to buy just to survive) to get to it. That being said, the setting and premise seems great. I wanted to know more, but I just got REALLY tired of slowly sneaking around on the maps at reduced speed. From a psychological point, I also got bored that I hit level 12 and was doing the same general amount of damage I was doing when I was level 1 since damage is based solely on gear which you scrounge around trying desperately to upgrade. If you're looking for another game to meet your X-COM addiction this isn't really it.. Sadly the balance of this game is how they compensated to make the game "tough". You will always be outnumber by much higher level than you. It is pretty linear and you will get sick of stealthing around to pick off enemies one by one and redoing the same save like 102 times until you figure out the right combination. It would be a fun game if the balance wasn't so askew.. Really wanted to like this game. I love the character design and overall the game looks great. But there are a few serious flaws in this game but make it really unenjoyable.1. Pacing\/Progression - I've gotten to a point at level 17 where all the available enemies to fight are at least level 20. There's no where else I'm aware of to gain exp so I have no choice but to take on enemies much stronger than me. You can try to sneak around and pick off enemies one by one but it's never clear what the audible range of your "silent" weapons are so you have no idea if other enemies in the area will hear you and aggro.2. Unclear UI - I'm fighting an enemy with 1 HP left who is on fire for one more turn (according to the fire icon with a (1) next to it). Any sane person would assume that means the enemy will take 1 fire damage at the beginning of their turn, right? Apparently not. They take no damage and proceed to attack me. If there's one thing a turn-based, tactical game should do right it's to make perfectly clear what the status is for all pieces in play. The game fails that.3. MED BOTS. It's just incredibly frustrating that these are in practically every fight. They'll revive anything you kill so the game really comes down to trying to kill the med bots before the rest of the enemies can kill you. No thanks. A nice attempt at a different spin on the XCOM formula but they really got too many things wrong.. The idea of this game is better than the execution. It needs more play-testing and difficulty adjustment and some additional depth in the form of abilities or base upgrades or something. You are required by the mechanics to use stealth as much as possible and it becomes a slow desperate crawl of waiting, ambushing, and boredom. XCOM really punished you, but this game doesn't have the depth and options.The characters are are pretty great. It would make a great animated movie.. but the game is pretty simple and dull. It's fair these days to expect a basic set of gameplay options where you can choose to stealth \/ aggressive \/ technical. This game forces you to take one narrow approach where buying an EMP grenade and gaming the AI is the only solution. Basically, success feels like you have cheated compared to XCOM where success made you feel like a badass trained soldier.. I voted no, but I'd vote neutral if given the option. Pros: - Setting- Voice acting- Decent character varietyCons: - Short campaign- Relies on steep difficulty curves to drag out gameplay- Little variety- You spend more time sneaking around than you do actually playing the strategy portion of the game- Buggy & unpolished- Limited viability in the chracter choices. You either choose the ones who can CC or you lose. - Cliff-hanger ending. Ultimately I had to refund it.Why?Combat is just tedious and the AI is way overpowered.I don't mind difficulty and I don't mind the AI having better gear or being higher level.What I do mind is AI that can do things you can never do nor counter it.Example:In the demo, the area you play there is one instance where the enemy outranks you, and it tells you to go around it.I had 2 guys who had silenced weapons, and 1 that was loud.These are the enemy:1 - Shaman (Which if anyone detects you, he calls in However, in the final release, right after the initial "demo" area you run into enemies at least twice your level that you can not go around.reinforcements (3 other people)2 - ModBot A robot that can heal killed AI. Well what's the problem with that? a) The modbot heals the downed to almost full health. SO that last grenade you used to take out that annoying guy? Wasted if the the modbot gets to him b) The modbot is barely affected by fire. Which means even if you decide to throw a precious molotov at him, he only burns for 1 turn3 - Snipers who can hit you much farther out than any of your guys can.4 - Brutes who carry axes and can knock your health down by half with 1 attack, and carry a pistol for ranged attack.Okay, so I have 3 characters, each level 5. All the enemy are level 10.You have a choice, shoot at the Shaman using a silenced weapon.Ah, but if you don't kill him with your first attack, everyone else knows you firedWith 3 level 5 characters, there is no way I can kill the Shaman with 1 turn, so he of course calls in reinforcements.So now I'm dealing with 1 Shaman, 1 Modbot, 2 Snipers and 3 Brutes, ALL level 10.And since I wasted one turn trying to kill the Shaman, it's now the AI's turn and by the end of their move, I have characters near death.If your health on a character gets to zero, you have 3 turns to heal them.Medkits only heal about half damage.I have 5 health kits.-I finally kill the Shaman and the Modbot runs over and starts healing the Shaman.The only way I can stop the Modbot is to use the 1 guy I have who has a gun with knock down power.This will stop the Modbot from healing for 1 turn.So I have to dedicate 1 of my 3 guys to plinking at the modbot just to keep him from healing anyone I've managed to drop.Now remember, I now only have 2 guys capable of attacking others and I still have 2 Snipers and 3 Brutes.Oh well, one of my guys in bleeding out.I waste a guys turn so he can heal my guy to less than half health and waste a precious medkit, because the very next turn the AI drops the same guy again.So I'm down to 1 guy who can actively fight, and I am still facing 4 enemies.NOW, throw in the RNG of where my sniper guy, who I kitted out with higher accuracy and higher range has missed a guy at point blank range 5 TURNS IN A ROW!And this was all on the EASIEST DIFFICULTY!... Arghhhhh!***By the way, the AI can melee attack you, but I have no way to melee attack them back!***So they have better healing, better attack modes, and outrank and outnumber you!CONCLUSION:After wanting to slam a fist through my monitor I filed for a refund.This game has great atmosphere and an intriguing story I would like to see through, but the combat is down right non-fun and an exercise in frustration.If they ever overhaul the turn-based combat and level the playing field, I might reconsider this title when it's on a major sale again.TIP: If you play the demo, it adds the demo time to your retail time, so if you want to file for a refund, let Steam know that at least an hour of the reported time came from the DEMO which does NOT showcase how quickly the difficulty ramps up.. If you like "XCOM-likes," then this is right up your alley. While flawed, Mutant Zero is incredibly impressive for something done by such a small team. The world is gorgeous, the atmosphere and music are on point, and the characters are really fun. I have three major criticisms: 1) The scrap metal currency system feels really redundant on harder difficulties when there's no chance to really heal outside of medkits; when you visit the shop you have a nice selection of items, but inevitably you only buy medkits because you can't afford to risk getting other items. I do wish you could sell old items - having "loose change" would help alleviate that problem.2) Some of the enemies do feel overpowered and unbalanced. It sucks that the med-bots essentially have instant auto-revive capabilities, and if you don't take Shamans out instantly it's a royal pain. I wish that perhaps they required an extra turn to prepare those actions.3) In the beginning of the game a really fantastic stealth takeout system is introduced: it's brilliant to silently follow behind enemies and take them out quietly so that when the main battle begins their numbers are lower. The problem is, this mechanic is kind of forgotten midway through the game. Or rather I should say, it's still important but a lot of enemies end up being impossible to take down in a single turn (and if you fail to do that, then they call an entire army against you). Thankfully towards the end of the game the problem is offset a bit with EMP abilities in weapons.Overall though, this is really an exceptional game that became addictive really quickly. I pretty much beat this game in a week because I couldn't step away from the keyboard. For the money, it's absolutely worth it, and I think this is a great opportunity to support smaller developers.. This is edited at the end after more game play:Very glad I didn't pay the full price for this game. Even so it wasn't worth it at 40% off.I thought this might be an enjoyable take on the XCOM genre. It has a lot of potential. The characters are quirky and the dialogue is good. The story line is, potentially, interesting; trouble is the combat is rubbish, so how will i know. I agree with other reviewers that stealth is not any use. Even with two stealthy characters, after the early encounters you can't bring down an enemy without alerting its friends so that means you can't thin the odds out sufficiently to beat the enemy advantage. Boy, does the enemy have an advantage, at least two to one odds and a near invulnerable medical robot that simply reanimates any opposition you've brought down.Developers need to realise they are creating a game and that means folk want to enjoy themselves and not spend hour after tedious hour trying to find out if there is actually a way to beat overwhelming numbers of nerfed enemies on the linear routes that are offered.I decided to be patient and give the game more of a chance. I spent some more time and got a little further. Consequently I really wish the game were better balanced. I got as far as the area for the exploration mission and found the enemy is not only numerous, but also a couple of levels higher than my team of three. Even dropping down, as I have, to the normal difficulty the enemy advantage is too great. I'm sure there's a way, but life is too short to do replay after replay. There are games out there that are not only good looking and well written, like this is, but they are also enjoyable not tedious. Update beta 1.18.313 Live!: Three castles in the sky. Pop Island - Let's Code !!! Update beta 1.18.341 Live! DEMO Available!: Introducing Artificial Intelligence and the intuition version.

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