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Through Abandoned: The Underground City Activation Code [crack]

Updated: Mar 23, 2020





















































About This Game Through Abandoned: The Underground City is the first part of a big story about parallel worlds. Those worlds are very strange, because people left them forever. You should explore those worlds and find your brother who dedicated his life to find a way into Abandoned and disappeared there. Through Abandoned: The Underground City is a classical point and click adventure. Solve puzzles and play mini-games, look for items and find a way to use them, explore, enjoy the story and try to escape. b4d347fde0 Title: Through Abandoned: The Underground CityGenre: Adventure, IndieDeveloper:Igor KrutovPublisher:Kiss Publishing LtdFranchise:Through AbandonedRelease Date: 22 Jul, 2015 Through Abandoned: The Underground City Activation Code [crack] abandoned the underground city прохождение. abandoned the underground city walkthrough. through abandoned the underground city walkthrough. abandoned the underground city. abandoned the underground city андроид. through abandoned the underground city I especially loved the sound track.Interesting story. I still had to cheat to finish the game but I never try too hard with these kinds of games, I just enjoy. Ive bought the second game and will play next. The soundtrack is dlc so I hope i like it as much as this first game.. Short and occasionally confusing but ultimately entertaining --albeit very short. The hand drawn environments are a nice touch, too.. Abandoned is a short point-n-click puzzle game that dwells on the story of a brother that searches for his adventurous missing sibling by following his clues through puzzles and exploration.The game doesn't have amazing mechanics and neither is it as intuitive as it could be. However, its graphics are pretty well done and its length is short enough that its faults don't drag on and make for a boring or frustrating experience.All in all, I recommend this game for the selected few who enjoy both point-n-clicks and puzzles; don't have uber high expectations for this humble indie title that attempts and succeeds at being just what it is, and nothing more.PS: Gave me a distant Lovecraftian vibe, especially his The Nameless City.. Author's note:Due to our good friends at adobe it makes my steam copy not record my actual playtime as is adobe's job to make my life lower quality so take my ingame time with a grain of salt.FYI a tl:dr is at the bottomOptimization:First off we start off with another menu by adobe air.....wait what? Ok oddly enough no unity logos no unreal logo but adobe air? Literally the thing that only purpose is to make phone apps? To make matters worse whenever you start it up it has an unistall button right next to play button (perhaps a bit of foreshadowing right there). Now once you get past that little ordeal you go to the options menu A.K.A the mute and not mute button(s) oddly enough there are two of them for all that i can tell are for headphones and speakers. There is no resoultion and iff you have a monitor like mine 1920 x 1080 prepare for the biggest black bars you will see on steam (although it turns out some of it is just your untextured inventory).Plot:You play as the brother of another brother who are apperently still not on a first name basis so from now on you play as bro 1 and you are looking for bro 2. Bro 1 comes back to england from...doesnt tell you ok, and you recieve a letter from your bro 2 telling you he found a break through in inter dimesional travel, but soon goes quiet and soon he goes missing along with the rest of his team, and can you guess his line of work in the pursuit of DIFFERENT DIMMESIONS? archeology....archeology....arc....E...ology. Well its good to note that the plot is as hair brained as the optimzation, but back on track you go to Tibet for some reason to his exact location...somehow and your adventure begins!Graphics:Ill say it now this is the one plus of the game, it feels like your inside of your journal as the MC writes down what he sees and tries to describe it through his "doodles" (couldnt think of a better word). Though as i've said this game is odd so instead of creating an inventory in a POINT AND CLICK GAME you get 2 big, black, bars boom now thats game design you think its just poor optimization but BAM it turns out its just untextured black screen who's laughing now?note: it still has a bad resoultion i just found it funny how they made it worse. Gameplay:Ahh...the best for last, I dont know how you mess up the gameplay in a point and click but they found out how. First off the item names are flat out wrong and will confuse you example one: you pick up a knob at the start becuase it only tells you half a tutorial for some damn reason. so what is this knob for a door? the gong near by? nope you combine it with a stick to make a hammer...THATS NOT A KNOB, i dont know how they even managed to code this game if they cant labble something a hammer head or even a stone, then it gets worse becuase bro 1 doesn't know what an oil can is and calls it and oiler....thats not a thing its an oil can game.next is the eye spy part of the game wher you look in those places that are a tad off in search of handy tools, yeah this is hilariously easy everything sticks out or is just flat out presented to you in a turd colored basket by it being in the black part of your screen. So you know how long it took me to beat it, to make it so even a mentally challenged beaver could play theres a walk through button, thats right the game PLAYS ITSELF, if you ever feel the need to comment dont worry the entire game has a button which sends you straight to there face book page just in case you were actaully managing to be immersed in this pile of Tormentum's (A much better game of the same genre) fecal matter, shattered.But frett not for this game's play time is only 1 hour, by me, im dreadful at these types of games and by anyone who plays these types alot i wouldnt imagine it taking more then 30 minutes. also you know that dimessional stuff they babble on about in the kind of existing plot, doesnt exist in the gamplay they are just doors. Fun.Nit Picks:"Russian localizationHi. Russian version will be able a little bit later. I try to do it next week. \u041f\u0440\u0438\u0432\u0435\u0442. \u0420\u0443\u0441\u0441\u043a\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f \u0431\u0443\u0434\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043d\u0435\u043c\u043d\u043e\u0433\u043e \u043f\u043e\u0437\u0436\u0435. \u042f \u043f\u043e\u0441\u0442\u0430\u0440\u0430\u044e\u0441\u044c \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u044d\u0442\u043e \u043d\u0430 \u0441\u043b\u0435\u0434\u0443\u044e\u0449\u0435\u0439 \u043d\u0435\u0434\u0435\u043b\u0435."this isnt an update this an announcement at bestthe menu button takes you to the main menu and the exit just closes the game instead of the menu.Final summaryThis game is everything that's wrong with new realeases, promised sequals to make up for an incomplete boring game, a poor plot in a plot driven game, poor gameplay in such an easy formula, odd design choices and little attention to detail in a genre only popular do to the attention to detail in the game. TL;DR:This game commits the three b's Boring, Broken, Bad avoid this and don't expect much from the sequels if they manage to come out.Edits made: spell checksFound out this game is free on a couple sites and is just a glorified flash game, and that the sound buttons are for ambient, while the other is for SFX.Date is 7\/22\/15. I played this game and Tried to do a lets play on it. I had to go to the walk thought multiple times and when I followed the steps on the walk thought the game didn't do what it should have.At one part you have to pull 2 levers ti active a block.I had to restart the game 3 times and did the same thing 3 times and the levers wouldn't stay down.This game doesn't give a walkthough so you know what to do ro look for and you are left just guessing.... Reasons that I'm not recommending this game:1. The story is poorly written to the point where it might have been a stronger game with only exploration and no story at all. The characters have no personality at all, they don't even have names. 2. The puzzles are mostly okay, but nothing very special. Most of the difficulty seems to lie in realising that you have to do some things that other games do not require. For example, when opening a locked hatch you have to realise you not only need to use the key, but also click on the lock afterwards, not the hatch, to move it away, and then click on the hatch. 3. Similar to Nr.2, but infuriating enough to deserve it's own point: who makes a game with two core mechanics (clicking or using items on something) and then expects the player to realise at one of the last puzzles that you need slide a freaking door out of the way? Not click, slide. Wanna have a drag item mechanic? Sure, why not, but then introduce it early and\/or in such a way that the player realises this is even an option. 4. I finished it, but I can't say I enjoyed it much. The beginning was okay and it mostly looks nice, but the atmosphere and the satisfaction of solving puzzles was not there.

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